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Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.18 16:12:12 -
[1] - Quote
Hello, Today I had a discussion with my corp mates about the Mining Frigate Tree. 
The discussion revolved around it's purpose to the game. And when you do the math, they don't serve a purpose. The only purpose/value these ships have is fun. Which is a cheap price when you see no one flying these around by choice.
Which I've come to realize is actually a priceless value you can't put onto a ship. Which is why I choose to fly them. However... 
My corp mates kept trying to tell me that these ships serve a purpose.
So first to define purpose. A purpose for a ship would make it able to do something better then any other ship of it's tech type, Training Time Class, Ship Class etc. Another arguably equal ship.
They told me the Prospect and the Venture are good for gas mining especially the Prospect. -I said no they aren't. After 20+ days of training to get into a Prospect you basically get a suped up venture that can fit a covert ops cloak. I said for it to be a true upgrade to the venture. TO BE AT LEAST a true upgrade to the Venture it would have to be able to fit a Covert Ops Cloak AND a Probe Launcher. If not the cost of the ship alone makes it a scary thing to take into a wormhole to lose every now and then. All the Low Slots are completely negates because there are no Gas Mining upgrades to put in them. I can see the Prospect being a good upgrade from the Venture for Ore mining. But a Barge is pretty good at that too. So what's the Prospect's purpose?
-It doesn't have one. It's one high slot away from being the true upgrade it should be. In fact I think CCP withheld a high slot for some reason from it. It really is one of the worst "upgrades" in the game. I can tell by it's stats and it's other fitting's that it was put into the game to be a ship that you take out. Scan down wormholes with, enter said wormholes, scan down gas sites with. All while cloaked. And huff up gas and bring it to where it needs to go. It was a Expedition Frigate, it was to leave high sec and come back with a prize. But they with held that one high slot from it that would allow it to do this in a profitable manor. Now it just makes you wanna rip your hair out.
My corp mates then said, well I use a venture to gas mine with. And having 60 million ISK worth of gas in my ore hold tells me this is a great ship for gas mining in. -I said with the time is takes to scan down a wormhole, scan down a gas site (if there are any), huff that gas, then come back to civilization, all with out a cloak. Is both dangerous and the ISK/hr isn't the amount in your cargo hold, is severely reduced from what you might expect. You're probably making closer to 10-20 mil/hr then 60 mil/hr with all things considered. But you can expect this from the Venture it's a Rookie Ship it's a Tech 1. So it's okay. I mean it's something to do.
They said the Venture wasn't for solo gas harvesting. -I said then what is it for? A catalyst with 7-8 Gas Harvesters on it is a better fleet gas harvester then the Venture. Almost expect idly too. If it's not good for solo gas mining it doesn't have a purpose.
At this point it really comes down to this. The Venture is fine for Gas mining sure. And for Ore mining it's a nice ship to have. But it gets obsoleted by a barge in 5 or so days. And were not talking by a little bit, a barge obviously out mines the Venture by 125% - 200% (2 - 4x). -Well a barge can be considered kind of like a tech ii ship it takes awhile to get into and it takes special skills and equipment, it's also highly specialized to do it's job. Well then I'd expect the Prospect to AT LEAST compete with it. Instead the Barge blows the prospect out of the water too.
They said a Prospect is better for going into dangerous space with to mine ore with. I said with a yield difference like that, it absolutely isn't. Especially when the Price Tag is the same. In fact you won't see hardly anyone ever flying a Prospect. It has no bonuses which give it a profitable purpose. There are other ships that outrank it. As said previous the CATALYST out performs it when mining gas in a Fleet.
I don't know much about the Expedition. But I was excited until I saw it only had one turret slot. I haven't done the math but let me guess, it's out performed by a barge by more then double maybe triple... 
So what is the Mining Frigate Tree? It's a Tree that out performed by the Barge. It was designed to go and explore to look for gas, ore and ice. Why? Because the barge is the better ship for mining ore with. It's not great at travelling around in. So what did CCP do? They reduced the Mining Yield in Mining Frigates so badly, that it's STILL and ALWAYS, RELIABLY more profitable to mine VELDSPAR in a 1.0, in a barge. Then it is to go explore space and find rare exotic ores, gases and ice with. 
(Talked about earlier) Just the fact that the Prospect is Missing One High Slot to be able to fit 2 Gas Harvesters, 1 Probe Launcher and a Covert Ops Cloaking Device. Is Metaphorical to the entirety of what the Entire Mining Frigate Tree is missing. There are better ships for the job. And what's the Prospect good at doing. Going blindly out into space while cloaked. Why blindly? Because it can't find anything with out a scanner. Unless you take off 1 harvester... I'm done here. They've already got such a reduced yield. I'm going to mine VELDSPAR in a starting system to make top dollar. I'll catch you all later. Maybe I'll take my Prospect out later just for a bit of fun.  |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.18 16:50:27 -
[2] - Quote
Kiddoomer wrote:Mobile depot anyone ? I use it to make the full use of a wormholer prospect, and yes it's better to just go in Providence space and use a barge, but not everyone can go there, plus a prospect can really fly away and hide, where a venture get combat probed. And seriously the price of ice in low and null sec is really very profitable for a Endurance, taking into account the price of hull+fitt one hour and maybe a half more of glare crust is enough to pay the entire ship.
You're right. I just went and did the math for this ship. And although it wouldn't be as good as a barge mining the same thing. The fact that the barge can't get to null sec very easily makes the Endurance have a purpose. This is the upgrade the Prospect needs. It needs to be able to do a purpose or it's purpose cleanly and efficiently. No Mobile Depot required. That's the silliest thing I've ever heard. That what I was referring to when I said it makes you want to pull your hair out.
And I want to be clear here. I'm saying this because the Endurance can actually fit it's mining modules, a probe launcher and a cloaking device.
As an Exploration Ship, an Expedition Frigate. This is needed. Which the Prospect doesn't have. |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 01:16:16 -
[3] - Quote
Poddington Bare wrote:Leonerd Dice wrote:The only purpose/value these ships have is fun. It does seem a pity that I stopped reading that massive wall of text at that line, but there you have it. I stopped reading that massive wall of text at that line. Internet Spaceships is a serious business!
New players for instance. Aren't going to see fun. They're going to see yield, numbers. When they went out and gas mined for 6 hours. While their friend hung back and Mined in their barge. Only to see that his friend earned more ISK then him in 1.0 then a ship designed to be fast, fit a scanner, and has gas harvester bonuses, mining in a wormhole for 15000m3 of gas worth a ton of ISK. Really starts to annoy this possible new player who just trained 25 days to get into their Prospect.
P.S. TO EVERYONE: Say something nice for christ sakes. 18 replies. And i'm dead wrong. It really goes to show that the older players of this game might have stuck around because logging on for them everyday was a MYSTERY. Get a clue... damn ...
Of course the MINING FRIGATE is going to have trade offs. But were talking MAJOR Trade offs. So much so I made a thread about how the Prospect is useless. Like read the POST. If you're an idiot PLEASE ... PLEASE ... don't reply to me.
The Prospect needs a buff. If only an extra High Slot.
Thanks Folks ... Don't post if you haven't crunched the numbers. "DER THE PROSPECT HAS A BIGGER ORE HOLD DEER. NEVER SCANNED FOR A WORMHOLE IN MY LIFE ... DER ... GAS IS WORTH A LOT HERP DERP DERP. idiots. DERP THERES SPECIAL WORMHOLES FOR MINING FRIGATES DERP INSTEAD OF MAKING THE SHIP BETTER THEY ADDED AN ENTIRE THING IN THIS GAME ONTLY THE PROSPECT COULD DO DEERP. thats a bad sign you idiots. |

Leonerd Dice
KCT Joint Venture
1
|
Posted - 2016.01.19 01:29:40 -
[4] - Quote
Jace Varus wrote:The Venture is vital to gas mining (at least with ease) due to it's 2 warp core stabs that are built in. In addition to this, it serves as a point for people to become interested in mining. Without the venture, mining would become a more specialized and isolated profession. The Prospect and Endurance, though I have not tried them, both seem very good at doing their jobs. They may be needlessly specialized for jobs that are already doable with barges, but it serves as an entrance point, like I stated before.
agreed it keeps things simple thats about it. but then we look over at the prospect. and what kind of upgrade is that? like nothing, no yield bonus, no extra high slot for this NEW Covert Ops cloak. like it's terrible. you have a bigger ore hold sure.
yes the prospects got more hp has the ability to fit covert ops warps faster prob aligns faster and has a lower sig radius but who cares? your taking a 30 mil dollar ship into a wormhole youre gonna lose some sometimes. and its huge set back compared to the venture.
CCP just give it an extra high slot, and abit better yield when it comes to ore mining. new players arent going to see fun. im holding back quite abit by training this tree right now. im losing out on a bunch of isk. more then neccesary. especially when its pretty obvious you intended this vessel to be the vessel im describing but nerfed it before it could hit the game.
thank god for the players who dont use a calculator and just assume this ship is great for gas mining cause ... they really keep the game fresh. |

Leonerd Dice
KCT Joint Venture
1
|
Posted - 2016.01.19 01:37:58 -
[5] - Quote
SurrenderMonkey wrote:Leonerd Dice wrote:
New players for instance. Aren't going to see fun. They're going to see yield, numbers. When they went out and gas mined for 6 hours. While their friend hung back and Mined in their barge. Only to see that his friend earned more ISK then him in 1.0 then a ship designed to be fast, fit a scanner, and has gas harvester bonuses, mining in a wormhole for 15000m3 of gas worth a ton of ISK. Really starts to annoy this possible new player who just trained 25 days to get into their Prospect.
I think it is kind of rude of you to assume that these hypothetical new players will not be substantially smarter and more capable than you. Quote: P.S. TO EVERYONE: Say something nice for christ sakes. 18 replies. And i'm dead wrong. It really goes to show that the older players of this game might have stuck around because logging on for them everyday was a MYSTERY. Get a clue... damn ...
Of course the MINING FRIGATE is going to have trade offs. But were talking MAJOR Trade offs. So much so I made a thread about how the Prospect is useless. Like read the POST. If you're an idiot PLEASE ... PLEASE ... don't reply to me.
You made a thread! Good job! I guess that makes you a subject matter expert and not just some guy who has internet access and an active Eve-O subscription! We read the post. The post was ******* stupid, and we explained, in vivid detail, what was stupid about it. Quote:Thanks Folks ... Don't post if you haven't crunched the numbers. "DER THE PROSPECT HAS A BIGGER ORE HOLD DEER. NEVER SCANNED FOR A WORMHOLE IN MY LIFE ... DER ... GAS IS WORTH A LOT HERP DERP DERP. idiots. DERP THERES SPECIAL WORMHOLES FOR MINING FRIGATES DERP INSTEAD OF MAKING THE SHIP BETTER THEY ADDED AN ENTIRE THING IN THIS GAME ONTLY THE PROSPECT COULD DO DEERP. thats a bad sign you idiots. What numbers would those be? And having spent large swaths of time living in WH space, I'm going to hazard a guess that I (and most everyone else in this thread telling you that you're wrong) have vastly more experience scanning them down than some whiny daytripper who occasionally pulls on his Superman underoos and lets go of Concord's apron strings for an hour or two. 
CCP Ban this guy please. VIVID DETAIL. What numbers? NO WITH YOUR VIVID DETAIL ---YOU GIVE ME THE NUMBERS if im so wrong.
right now i've got bigger ore hold less sig radius. um covert ops cloak.
i thkn thats the vivid detail i got so far. You're living in your head good bye.
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Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 01:55:24 -
[6] - Quote
SurrenderMonkey wrote:Leonerd Dice wrote:
CCP Ban this guy please. VIVID DETAIL. What numbers? NO WITH YOUR VIVID DETAIL ---YOU GIVE ME THE NUMBERS if im so wrong.
right now i've got bigger ore hold less sig radius. um covert ops cloak.
i thkn thats the vivid detail i got so far. You're living in your head good bye.
Numbers on what? Why do you think "THE YIELD" is so important? Yield is relative. Generally speaking, giving a ship any substantial yield advantage without extremely significant downsides just makes that ship "the best" and renders every comparable ship obsolete. Mining barges/exhumers used to be structured this way, and it was pretty much, "If you're mining, you're doing it in a hulk, or you're stupid and wrong." So, they tiericided barges, and now there are 6 very usable ones. You can fly a hulk for maximum yield, but you're going to pay for it with paper thin tank and mediocre cargohold. You can fly a Skiff and have a battleship grade-tank, and it will cost you a bit of yield. Additionally, the abilities of the procurer do, in fact, add up to more yield, in practice. More cargo means less downtime spent unloading cargo. More survivability means more time spent huffing without having to flee. As an aside, for a guy crying about THE NUMBERS so much, you suggested earlier that a catalyst is a better fleet huffer - did you actually run the numbers on that? 
Um yeah the venture gets two gas harvesters and with a 100% bonus to yield that equivalent to 4 gas harvesters. ANYTHING THAT CAN FIT 5 is going to be better then the venture at least for fleet ops. |

Leonerd Dice
KCT Joint Venture
1
|
Posted - 2016.01.19 02:23:01 -
[7] - Quote
SurrenderMonkey wrote:Leonerd Dice wrote:
Um yeah the venture gets two gas harvesters and with a 100% bonus to yield that equivalent to 4 gas harvesters. ANYTHING THAT CAN FIT 5 is going to be better then the venture at least for fleet ops.
Here comes the clue train, last stop is you: The venture gets a 100% bonus to yield AND a 25% reduction in gas cloud harvester cycle time, for a grand total of 5.33 effective harvesters, resulting in a no-booster, no-implant maximum yield of 2.67 m3 per second. The 5-harvester Catalyst you've never actually tried to fit gets 2.5 m3 per second and, with ONLY the gas cloud harvesters fit, is at 157.3% of its maximum CPU. Even with 3 co-processors and 2 overclocks, it is more than 3% over. I'd be surprised if you can actually make it fit at a pricepoint lower than a Prospect, nevermind a venture.   By the way, since shoehorning it together leaves no room for any kind of tank, your catalyst is left with a paltry 3900 EHP. The venture can be fit quite easily with a cold tank of over 7K, aligns faster, has that built in +2 scram strength, lower signature, more cargo... It is objectively better in every way.
I mean you're right. But to get that duration you're training up Mining Frigate. And the catalyst is more efficient by default. In fact only when you've completed level 4 of mining frigate are you now FINALLY on par with a catalyst yield for fleet ops. now your training for 10+ days. You've now FINALLY surpassed the catalyst in yield. By I think it's 3-6% like you said. and then we gotta upgrade this ship we want a better ship of course we wanna move forward. oh and by the way you gotta read my post.
you gotta read all of it. cause i dont really have too much beef with the venture but moving forward.
now we gotta get a better ship. oh the prospect. how long? 25+ days cool. oh no yield upgrade. oh no high slot upgrade. im now gonna be flying a glorfied venture the same way id fly a venture for gas mining. 2 gas harvesters and a scanner. cause anchoring a mobile depot is a pain in the ass every time you want to scan. you can really feel this when you enter a wormhole with no gas sites. its ust plain annoying.
why do i even care it can fit a covert ops cloak? like you cant mine cloaked which is what youre gonna be doing most of the time presumably. you want it for scanning. when you thing thats scanning is taking up the spot where your cloak would be. so you take off a harvester no big deal. but its just huge pain in the ass. and its not a proper upgrade.
not to mention the ore yield. like wheres the ship in the game that ninja mines ore??? there isnt one, well it was supposed to be the prospect. but ina barge johns making 3-4x more mining veld next to concord. then bob is making mining rare ore in dangerous space. well you can expect there to be a trade off. but i mean like .... 3-4x??? like its useless for ore mining.
like just agree with me man the prospect needs a buff. it needs yield buffs. and it needs 1 more high slot.
why does the endurance do so well. cause the yield is like 75% ish that of a barge for ice mining. and it can fit a scanner and a cloak. which makes it easy to take into dangerous space. hm.
thats because the trade off seems reasonable. it does its job, and you hardly if at all lose isk doing it. |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 02:30:13 -
[8] - Quote
SurrenderMonkey wrote:Leonerd Dice wrote:
I mean you're right.
That's the first sane thing you've said. Quote:But to get that duration you're training up Mining Frigate. And the catalyst is more efficient by default. Training up mining frigate? With mining In fact only when you've completed level 4 of mining frigate are you now FINALLY on par with a catalyst yield for fleet ops. now your training for 10+ days. You've now FINALLY surpassed the catalyst in yield. By I think it's 3-6% like you said. and then we gotta upgrade this ship we want a better ship of course we wanna move forward. oh and by the way you gotta read my post. you gotta read all of it. cause i dont really have too much beef with the venture but moving forward.
So you glossed right over the part where putting 5 GCH IIs on a catalyst puts it 57.3% over its CPU limit, I take it.[/quote]
dude believe me you can do i use have one and use one i called it a gas hog. but we need to stop talking about the venture man. i already told you i dont really have a problem with the venture. but its damn close to being useless as your 3% says.
-your like talking about something your know youre right about. but it isnt even the point of the conversation. like please. |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 02:37:04 -
[9] - Quote
SurrenderMonkey wrote:Leonerd Dice wrote:
dude believe me you can do i use have one and use one i called it a gas hog.
Cool, show us the fit. You can do it with GCH Is, but now you're down to a sad little 1.67 m3 per second. T2s? Doesn't look like it's happening without exotic co-processors (all of which cost more than a prospect hull by itself) or a CPU implant.
please re read ive eidtted and co processors arent exotic. and the price tag barely even matter were not talking about billions or hundreds of millions were tlaking about 10's of millions if that. |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 02:46:05 -
[10] - Quote
not to mention i know youre on a fitting site right now checking my stuff. 57.3% over the base cpu limit, you said? why dont you just link the fit while youre there. like... dont be an *sshole |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 03:14:07 -
[11] - Quote
Mephiztopheleze wrote:Leonerd Dice wrote:less sig radius. um You didn't watch the video I posted earlier, did you? Or did you not understand what you were looking at? Or do you not have even the faintest clue what a reduced Signature Radius does for you? Take a minute to read Feyd's wonderful Daredevil Of Sexytimes article, wherein Harkonnen the Younger introduces us to miracle that is Sig Tanking. The Prospect starts with a 40m Sig Radius, which will drop to 30m at Expedition Frigate V (no links, boosters or implants). A 30m Sig radius? 30m? To give you a comparison: Warrior II light drones have a 25m Sig Radius and when flying my drugged up (~ISK20m/hour for Strong X-Instinct), linked, billion ISK Halo pod Dramiel I manage a teensy 16m, which is as small as you can get without having a Leviathan in fleet and in-system with you. Seriously, that little bonus is far, far more powerful than you appear to give it credit for. Leonerd Dice wrote:why do i even care it can fit a covert ops cloak? If you don't recognise the HUGE benefits of having that CovOps cloak, then the Prospect is definitely not the ship for you. Leonerd Dice wrote:why does the endurance do so well. cause the yield is like 75% ish that of a barge for ice mining. and it can fit a scanner and a cloak. which makes it easy to take into dangerous space. hm. Note that the Endurance cannot fit a CovOps cloak, only a regular one for which it receives a few bonuses. It cannot warp while cloaked, light a Covert Cyno or take a Black Ops jump bridge, things the Prospect CAN do.
ya i watched it the prospect's new use comes in an unknown form. after training for 30-60 days to get into one and up all its role bonuses. i can now train for another 10-20 days for modules so that sleeper rats can shoot at me while i mine gas with no problem.
it means when i find a really good gas site i can get both clouds of gas even when the sleeper rats are shooting at me. this reduces scanning time. that's good.
ill admit its got that purpose. but no offense it's still not impressing me as a 25+ training time upgrade. especially for ore mining. and especially since you cant have a god damned cloak ont here with a god damned probe launcher at the same time. like what makes that so OP??
ps i recognise the benefits of a covert ops cloak. thats why i want one on there with a probe launcher at the same time.... i think were in agreeance here.
and i read the last thing about how a normal cloak is just such junk compared to the covert ops one. um ... who cares .... you cant mine cloaked the only time you REALLY need to cloaked is when your attention is on scanning sites and youre just floating around in space which a normal cloak does pretty nicely. warping into a gas site cloaked lol. so what?? |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 03:21:34 -
[12] - Quote
SurrenderMonkey wrote:Leonerd Dice wrote:not to mention i know youre on a fitting site right now checking my stuff. 57.3% over the base cpu limit, you said? why dont you just link the fit while youre there. like... dont be an *sshole Wait, I've got something for this. Leonerd Dice wrote: thank god for the players who dont use a calculator and just assume this ship is great for gas mining cause ... they really keep the game fresh.
Leonerd Dice wrote: What numbers? NO WITH YOUR VIVID DETAIL ---YOU GIVE ME THE NUMBERS if im so wrong.
Leonerd Dice wrote: Thanks Folks ... Don't post if you haven't crunched the numbers. "DER THE PROSPECT HAS A BIGGER ORE HOLD DEER. NEVER SCANNED FOR A WORMHOLE IN MY LIFE ... DER
I was lead to believe that you had already crunched the numbers, friend. I am disheartened to learn you have been remiss in this matter.
nonon ive literally got a peice of paper here. i dont need a website to do it for me. for every 48 units of gas the venture brings in with MAXED OUT skills. the catalyst or something that can fit 5 modules brings in 45 units. i have to stress this is after lots of training because when a venture has mining frigate 4. for every 48 units of gas it brings in so does the catalyst or equivalent.
-AND PLEASE LET ME HIGHLIGHT. I'm more concerned with the fact that the Prospect isn't a proper upgrade. it's terrible. |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 03:28:01 -
[13] - Quote
SurrenderMonkey wrote:Leonerd Dice wrote:
nonon ive literally got a peice of paper here. i dont need a website to do it for me.
Apparently you do, because left to your own devices, you've put 350 CPU worth of modules onto a ship with 222.5 CPU (at max skills).
FOR F*CK SAKES MAN. I USE TO HAVE ONE. you're probably forgetting skill bonuses. not to mention you said it yourself. there are other ships out there like the NAGA that can fit 5 harvesters with no cpu issues.
SO THE POINT IS THAT A SHIP THAT CAN FIT 5 HARVESTERS IS PRACTICALLY OUTMINING THE VENTURE UNTIL IT GETS IN MINING FRIGATE 5.
***WHICH IS NOT THE POINT OF THE FORUM. A venture is fine for gas mining. its a tech 1 you hardly have to train to get the thing to gas mine in the first place. it's great. and it works fairly good too.
NOW WHAT ABOUT THE PROSPECT !!???  |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 03:35:09 -
[14] - Quote
Mephiztopheleze wrote:Leonerd Dice wrote:ya i watched it the prospect's new use comes in an unknown form. after training for 30-60 days to get into one and up all its role bonuses. i can now train for another 10-20 days for modules so that sleeper rats can shoot at me while i mine gas with no problem.
it means when i find a really good gas site i can get both clouds of gas even when the sleeper rats are shooting at me. this reduces scanning time. that's good. Said "really good gas site" is probably worth >ISK100m/Prospect Load. That's better ISK/hr than Incursions for a lot less training time (you seen how long the train for large turrets V is?) Leonerd Dice wrote:ill admit its got that purpose. but no offense it's still not impressing me as a 25+ training time upgrade. especially for ore mining. and especially since you cant have a god damned cloak ont here with a god damned probe launcher at the same time. like what makes that so OP??
ps i recognise the benefits of a covert ops cloak. thats why i want one on there with a probe launcher at the same time.... i think were in agreeance here. Mobile Depots are a *thing* you know? They don't take that long to setup. Sure, it'd be *nice* to have that extra high slot and I wouldn't object to it happening, but I'm not going to write off the entire vessel for that one perceived 'lack'. Leonerd Dice wrote:and i read the last thing about how a normal cloak is just such junk compared to the covert ops one. um ... who cares .... I never said the regular cloak was 'junk' or that the Endurance's bonuses for cloaks were useless, please don't put words in my mouth like that. Leonerd Dice wrote:you cant mine cloaked the only time you REALLY need to cloaked is when your attention is on scanning sites and youre just floating around in space which a normal cloak does pretty nicely. warping into a gas site cloaked lol. so what?? Well, I'd sure find it handy to be able to warp off my cloud at the first sign of Scan Probes in space and go invisible. Or just burn off the cloud a little and cloak up, ready to sneaky warp away if something lands at the site. And you're ignoring the Cov Cyno and BLOPS Bridgeable capabilities of the Prospect. I know some drug manufacturers that routinely bridge fleets of Prospects around.
see this is you assuming. i use to gas mine. and i use to do the math. believe me it needs a buff. especially for its ore yield. |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 03:41:23 -
[15] - Quote
Quote:there are other ships out there like the NAGA that can fit 5 harvesters with no cpu issues.
Back in your first post you were complaining about the cost of a Prospect making it scary to bring into wormholes, now you're suggesting a gas-harvester fit... Naga? What would you name it? "Free lulzy killmail for any stealth bomber (or damn near anything else, for that matter) who happens by" is kind of a mouthful and I am pretty sure there are character limits. :\[/quote]
I'm done with you. Please breed as much as you can before you die. I love conversations with no goal, no direction and where there's no end because I'm always wrong. I can't even imagine how your brain works. I legit think, you think you're actually talking about the same thing I'm talking about and bringing up valid points.
I'm done talking to you.
|

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 04:19:05 -
[16] - Quote
Wow this is the Eve Community ladies and gentleman. These are real people.
P.S. I think I used a special catalyst edition back in the day. and ended up using a Naga just because it was easier to fit 5 Tech II Gas Harvesters. So it's funny. I have the feeling here too that it's one guy with multiple accounts. Eve's really bad for this. People owning sometimes up to 10 accounts maybe more. And on each of them pretending to be someone else. Just awful.
ALL OF YOU ARE ACTUALLY WRONG. Try to understand this future person who searches this thread on google. Hopefully by then the Prospects been buffed. |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 11:00:38 -
[17] - Quote
Mithandra wrote:No purpose?
Ha
Hahahahahahaha
heh. Sorry about that. Ninja mining wormhole gas clouds with a few t2 mining frigs is both extremely profitable and lots of fun.
The sheer speed and covops cloak capability make these puppies awesome in this role, plus relatively speaking, they are so cheap, one successful op is usually enough to pay off the cost of the ship.
HAHAHAHAHAHAHA
You can't see the bigger picture.
I can't disagree with you. You fill up that sucker with gas and it pays for itself in one load.
|

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 12:11:59 -
[18] - Quote
Malcanis wrote:Leonerd Dice wrote:NOW WHAT ABOUT THE PROSPECT !!???  Doesn't it have the ability to fit a covops cloak?
Yeah you can't fit it while you have a probe launcher attached unless you take off one harvester. or use a mobile depot which just gets annoying. |

Leonerd Dice
KCT Joint Venture
1
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Posted - 2016.01.19 13:43:07 -
[19] - Quote
Nat Silverguard wrote:guys, pardon the OP his mind and POV is revolving around mining yield only.
@OP, T2 ships are specialized. specialization is not necessarily an upgrade.
i know it's kinda hard to wrap your head around that difficult concept but please try abit more to understand it, ok?
Why isn't there an upgrade to yield. And a high slot? |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 00:50:04 -
[20] - Quote
Scipio Artelius wrote:Leonerd Dice wrote:Nat Silverguard wrote:guys, pardon the OP his mind and POV is revolving around mining yield only.
@OP, T2 ships are specialized. specialization is not necessarily an upgrade.
i know it's kinda hard to wrap your head around that difficult concept but please try abit more to understand it, ok? Why isn't there an upgrade to yield. And a high slot? There is an upgrade to yield in comparison to the venture.
You got me there again. |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 02:25:33 -
[21] - Quote
Thorian Baalnorn wrote:No one mines for best isk/hr income...except maybe newbs. If your mining its because you enjoy it or you just dont know any better. Mining, like PI and similar professions doesnt compete with blowing stuff up in ISK an hour.
People still do them, mostly because they enjoy the activity not the isk. Mining frigates give them more options and ways to make big rocks into little rocks, make snow cones, and huff gas. The reason you dont see them is because everyone that is using one doesnt want to be seen and thats sort of the purpose.
How am I supposed to enjoy the Prospect When I can't even have it cloaked? |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 03:19:25 -
[22] - Quote
Sevchenko Valens wrote:Leonerd Dice wrote:
How am I supposed to enjoy the Prospect When I can't even have it cloaked?
You can put a cloak on it, you won't be able to do anything but you can still do it.
My bad I was wrong again.
"Stupid Stupid."
I was dead wrong too. I said you couldn't fit a claok. And you actually can fit a cloack. 100% wrong. |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 06:36:07 -
[23] - Quote
Kiandoshia wrote:Poddington Bare wrote:Leonerd Dice wrote:The only purpose/value these ships have is fun. It does seem a pity that I stopped reading that massive wall of text at that line, but there you have it. I stopped reading that massive wall of text at that line. Internet Spaceships is a serious business! I got a little further than that. The point where I stopped reading was when I was wondering whether the op had heard of mobile depots before. How long have they been in the game now?
You shoulda kept reading we discussed that. It's annoying. And the prospect isnt a proper upgrade. and the yield is way outta whack. Cause I mean it's a Gas Miner not a Cyno Lighter. So everytime you go to mine some gas youre switching that thing in and out in and out. With every process with every cycle. |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 10:38:06 -
[24] - Quote
Remiel Pollard wrote:I just threw this together in eft
[Prospect, New Setup 1] Damage Control II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
5MN Y-T8 Compact Microwarpdrive Medium Ancillary Shield Booster, Navy Cap Booster 50 Medium Ancillary Shield Booster, Navy Cap Booster 50
Gas Cloud Harvester II Gas Cloud Harvester II Covert Ops Cloaking Device II
Small Hyperspatial Velocity Optimizer II Small Hyperspatial Velocity Optimizer II
Still room to upgrade that micro to an enduring or a t2, even with dual medium asb, enough to tank surprise sleepers, with a velocity of 3.8km/s, giving you a good chance to burn out of range of other surprise attackers, and of course, the covops cloak and a warp speed of 8.4. I don't even mine, or do wh, and was just trying to think of what might provide the best chance for survival for one gas mining in wh. I don't know how good this is but a w.hole gas miner could probably comment.
The fact that I can fit dual MASB on a small ship without gimping AND have the MWD is pretty incredible though, and yield is 160 with all lvl 5 skills. Definitely fits the bill of a specialised gas mining ship in my book.
how are you struggling to get your mind outta the box bro. this tech ii isnt gonna be a speciialization. it isnt a rule or something.
|

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 11:06:57 -
[25] - Quote
Remiel Pollard wrote:Leonerd Dice wrote:Remiel Pollard wrote:I just threw this together in eft
[Prospect, New Setup 1] Damage Control II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
5MN Y-T8 Compact Microwarpdrive Medium Ancillary Shield Booster, Navy Cap Booster 50 Medium Ancillary Shield Booster, Navy Cap Booster 50
Gas Cloud Harvester II Gas Cloud Harvester II Covert Ops Cloaking Device II
Small Hyperspatial Velocity Optimizer II Small Hyperspatial Velocity Optimizer II
Still room to upgrade that micro to an enduring or a t2, even with dual medium asb, enough to tank surprise sleepers, with a velocity of 3.8km/s, giving you a good chance to burn out of range of other surprise attackers, and of course, the covops cloak and a warp speed of 8.4. I don't even mine, or do wh, and was just trying to think of what might provide the best chance for survival for one gas mining in wh. I don't know how good this is but a w.hole gas miner could probably comment.
The fact that I can fit dual MASB on a small ship without gimping AND have the MWD is pretty incredible though, and yield is 160 with all lvl 5 skills. Definitely fits the bill of a specialised gas mining ship in my book. how are you struggling to get your mind outta the box bro. this tech ii isnt gonna be a speciialization. it isnt a rule or something. It is, actually, it's intended in the game design. T2 = specialisation. T2 =/= upgrade. You've had this explained to you multiple times by multiple people, and your further denial of this simple fact of the game is your own failure.
Well then they need to make a new ship i guess. I guess were hooped by the tech ii rule. and no one in a prospect flys happy until this new ship comes out. its cool though. well have a venture an endurance the new ship and the cyno lighter that mine gas pretty well with the big ol ore hold. |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 11:30:21 -
[26] - Quote
Nat Silverguard wrote:Leonerd Dice wrote: how are you struggling to get your mind outta the box bro. this tech ii isnt gonna be a speciialization. it isnt a rule or something.
no rule is needed, only common sense, and this is common knowledge so you really can't argue about this. you can even see it in ISIS in-game, tech 2s are specializations and the closest that can be considered an upgrade is the next "bigger" hull. in this case from a venture, a mining frigate to a procurer, a mining barge. so the progression would be for mining vessels is frigate -> barge. while in pvp ships, from smallest to biggest: frigate -> destroyers -> cruisers -> battlecruisers -> battleship -> dreadnought/carrier -> titan/supercarrier.
then a new ship is needed if we just cant break away from this rule. we need a ship that can harvest gas in a reasonable quantity. with a probe launcher and a cloak. like i just said ... i dont want to ruin your life with this guys, i know youve been here everday for years. but i really think the prospect needs an extra high slot. and an increase in ore yield.
how about this no new high slot. but an upgrade in ore yield. and the ship comes with a covert ops cloak built into it. so we dont need to give the ship a new high slot. |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 11:54:08 -
[27] - Quote
Nat Silverguard wrote:Leonerd Dice wrote: then a new ship is needed if we just cant break away from this rule. we need a ship that can harvest gas in a reasonable quantity. with a probe launcher and a cloak. like i just said ... i dont want to ruin your life with this guys, i know youve been here everday for years. but i really think the prospect needs an extra high slot. and an increase in ore yield.
you are not ruining anybody's day here let alone life, lol, don't be conceited. we are just concerned for the other newbros who might read this thread and get the wrong ideas as well. im not gonna comment on what the prospect's "inadequacies" are, i don't even know how to mine ice and why you require those capabilites in a small frigate. im just here to comment about your wrong views on ship progressions.
are we cool? can i a get sick new venture now plox? can i have your wish? |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 12:03:06 -
[28] - Quote
Remiel Pollard wrote:Leonerd Dice wrote:Nat Silverguard wrote:Leonerd Dice wrote: how are you struggling to get your mind outta the box bro. this tech ii isnt gonna be a speciialization. it isnt a rule or something.
no rule is needed, only common sense, and this is common knowledge so you really can't argue about this. you can even see it in ISIS in-game, tech 2s are specializations and the closest that can be considered an upgrade is the next "bigger" hull. in this case from a venture, a mining frigate to a procurer, a mining barge. so the progression would be for mining vessels is frigate -> barge. while in pvp ships, from smallest to biggest: frigate -> destroyers -> cruisers -> battlecruisers -> battleship -> dreadnought/carrier -> titan/supercarrier. then a new ship is needed if we just cant break away from this rule. we need a ship that can harvest gas in a reasonable quantity. with a probe launcher and a cloak. like i just said ... i dont want to ruin your life with this guys, i know youve been here everday for years. but i really think the prospect needs an extra high slot. and an increase in ore yield. how about this no new high slot. but an upgrade in ore yield. and the ship comes with a covert ops cloak built into it. so we dont need to give the ship a new high slot. Why? Justify this need in the game, and how it improves the game without negating the risk inherent in the tasks the Prospect was designed and specialised for. You can't just say, "we need x", you need to qualify it: "we need x because..." If it's just because you think it's needed, then that's not good enough. You don't need a probe launcher on a prospect, because if you can fly a prospect, you can probably fly a covops or its t1 counterpart. Yes, reshipping is a thing you have to do, ESPECIALLY when you're in a ship specialised for gas mining and you want to probe down a wormhole or the gas site itself. That requires reshipping, just like being in a Taranis, and encountering a wartarget in an Enyo, probably requires reshipping. There is no such thing as a ship that can do everything, and there never should be. You need to clue yourself into an understanding of this, or justify why you think a new ship or a new high slot is required. Because so far, you've done neither.
I mean i just legit can't see why this is bugging you guys. it's not a big deal. it seems reasonable to me. The ship isn't fulfilling it's purpose well.
When you're out and about in your pvp ship. and some bigger ship you cant handle comes along. well then ya you're gonna have to re fit or gtfo. if a smaller ships comes along that you can handle then youre good to go. (sorry i am a newb, lets see if you take too much liberty with this one)
with the prospect youre refitting as a natural part of its basic casual purpose. everytime you go out to use it. there's no beef about it. its silly.
not to mention like forget going into dangerous space to get rare ore. because mining veld ina barge is 3-4x more profitable then even bothering to venture out into space to look for this stuff. forget mining veld in this thing, it takes 5 days to get into a barge.
now im aware that there are trade offs but thats just way too high. thats unreasonable it needs a buff in yield. not to mention it needs to cloak. im not asking that this thing mines ice, and transfer minerals and planetary commodities. i just want a high slot and a better ore yield. like... |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 12:59:46 -
[29] - Quote
You suggestion that the game needs a new ship or the prospect needs to be 'better' doesn't bug me. Your arrogance does. Your assumption that you know enough about the game and the overarching effects such changes would have on the game to think this is a good idea, and to be confused about why people more experienced than you are telling you it's not.
You keep saying 'it needs this, it needs that', but again, you aren't explaining why. I asked you to justify the changes, not to repeat them, and you have again failed to do so. [i]WHY DOES THIS SHIP need the changes you're suggesting
its got pretty good sensor strength i think ccp is telling you to scan with it.
|

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 13:08:48 -
[30] - Quote
i do want to point out that i know what everyones saying here. but im just trying to make minimum wage here in eve. sacrificing a turret you cut my profits literally in half. |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 13:25:32 -
[31] - Quote
i do want to point out that i know what everyone's saying here. but im just trying to make minimum wage here in eve. sacrificing a turret you cut my profits literally in half.
Asinae Antaelis wrote:I do agree that if you have to refit to use a ship in its primary role then there is a design problem ... Either - transform a turret into a high utility while doubling the efficiency of the remaining turret; - or change the covops trait into a scanning trait ; - or delete the prospect and give a gaz bonus to the endurance...
agreed |

Leonerd Dice
KCT Joint Venture
2
|
Posted - 2016.01.20 14:11:52 -
[32] - Quote
Tippia wrote:Leonerd Dice wrote: its got pretty good sensor strength i think ccp is telling you to scan with it.
The Prospect has pathetic sensor strength for a T2 ship. This probably comes naturally from the Venture having one of the worst sensor strengths in the entire game. Also, sensor strength has nothing to do with your ability to scan (only with your ability to be scanned).
youre right it was a mistake for me to look at the attributes i dont care about yet. ill stick with my first argument. and thats that you need to scan for anomalies and gas sites obviously to be able to gas mine. so theres where ccp wants you to fit a scanner onto it.
|

Leonerd Dice
EVE University Ivy League
2
|
Posted - 2016.01.21 03:25:26 -
[33] - Quote
Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot.
Even if the Prospect had a high slot where you could put both a probe launcher and a covert ops cloak. People in a wormhole would still use a dedicated scanning ship to map out anomalies.
So that's irrelevant. |

Leonerd Dice
EVE University Ivy League
2
|
Posted - 2016.01.21 05:29:06 -
[34] - Quote
Tippia wrote:Leonerd Dice wrote:Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot. Then there's no problem, now is there?
Yeah there is a problem. Not all of us live in a wormhole. |

Leonerd Dice
EVE University Ivy League
2
|
Posted - 2016.01.21 06:08:27 -
[35] - Quote
Okay my turn.
Answer me this.
What's so bad about giving the Prospect an extra high slot? And you're answer has to be logical. not tech ii non sense. |
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